Seraphim, and every option that grants two
Seraphim start with two bolt pistols each. For every five models in the unit, up to two of them can swap both pistols for 2 inferno pistols or 2 Ministorum hand flamers. Each Seraphim who takes the swap is holding two of the new pistol, so in a ten-model squad with four flamer Seraphim the weapon table should read 8× Ministorum hand flamer and 12× bolt pistol. It read 4× flamer.
The cause was simple: each pick added one copy of the weapon, whatever number the option itself printed. The app now reads that number, so a pick of “2 inferno pistols” adds two. The fix covers everywhere the count is used:
- The datasheet’s weapon table, in the Battle Forge and in the Play view.
- The Battle Centre, whose damage estimate was firing half the flamers and inferno pistols these units actually carry.
- List exports, including the per-model loadouts sent to Tabletop Simulator.
Tanks with sponsons
The same mistake hit vehicles. A Leman Russ that takes 2 heavy bolters as sponsons, a Predator with 2 lascannons, a Baneblade’s extra sponson pairs: each was counted as one weapon. On a single-model unit the weapon table hides a count of one, so the table showed no number at all, and the Battle Centre fired one sponson gun instead of two. They now read 2× and fire both.
About a hundred datasheets have an option shaped like this. Most are vehicles — Leman Russ, Rogal Dorn, Predators, the Baneblade family, Sicarans, Spartans and Kratos, Imperial Knights — along with a handful of infantry and walkers, among them Seraphim, Mortifiers and Canoptek Spyders.
Also in this release
- Nominated Characters and granted Battleline appear where the rule puts them. Under Houndpack Lance, War Dogs are offered under Battleline, and under Characters as a nomination, rather than sitting in Monsters & Vehicles with the nomination hidden inside each unit. The list checker’s warnings about Enhancements, Warlords and missing Characters now tell you when a nomination would fix them.